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Each player can be marked as a Bot or Spoofer. Niantic is introducing in-game, client side tools to counter spoofers and cheaters: player reputations. sometimes the game did not register button presses, but thats another story). Dodonpachi Unlimited: Doragon Entertainment: 245: DODONPACHI RESURRECTION. Scattered throughout the APK, with an accompanying image, the support for Spinda’s Pokemon GO release is slowly coming together. Editor Review The Pocket Gamer Awards 2011 : iPhone and iPod.
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i dont remember that happening on iOS (the movement part. DODONPACHI RESURRECTION Mod + APK Download.
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Now, i play the android version and feel some kinda lag when i move fast on the screen, and since i got used to play with manual hyper and all that, sometimes when i try to activate the hyper, the game does not register the button push, but another finger on screen, so that the ship moves abruptly to a random position, making for cheap deaths. i got used to that way of playing and worked for me for months. What you say is true, but when i played it on iOS, i got used to control the ship by placing my finger about a centimeter below the ships position, that way i could see "sneaky" bullets and posibly have enough time to react. Managed to get DDP working on my Nexus 7 by downloading it on my Mini Pro, doing a backup and then restoring onto the tablet. It's not quite as crisp as it could be though I agree, would be nice if there was an option to turn off any filtering. Not noticed any weirdness with controls on larger sizes though. Gotta be honest the small screen gives me enough touch area so I don't need to obscure the play area in any way, something that really annoys me with all the other shmups on the system. here's hoping for them to fix the touch controls on the android version.Īnd yes, in the small screen the game does look less blurry and pixelated. Thing is, playing with such small screen (well, not that SMALL) when you have all that real estate there, is not cool in my book. Just tried it again, with the small screen, and the controls feels better there, so i guess that when the screen scales, the controls go wonky (something that does NOT happens on the iOS version, since i've always played with the large screen in all CAVE games).
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Medium and full fractionally scale the image and make it pretty blurry.Ĭomically, G-GEE have now made both games (full and lite) versions "incompatible" with my Nexus 7, despite it running perfectly. I'm running it on the smallest screen size and it looks just about 1:1 with the arcade version from what I can see. The difference in resolution might not be that much, BUT its pretty noticeable on the SGS2's screen (while on the iTuch4G the game looked kinda crisp, it looks blurry and pixelated here). the iTouch4G is not capable of running the HD version (lack of ram). Comparing iOS, you're comparing the regular or HD versions?